The typical split is usually pally2/bard x, or if you want to go more tanky, pally6-7/ bard x. You end up with the same amount of skills, just fewer choices for the fist two. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. Like all hexadins we're getting Booming Blade, Eldritch Blast, Hex and Armor of Agathys. Going with these two classes provides perfect synergy. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. I'd go College of Glamour over College of Swords though. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. All 3 supports are accepted and the preferred one depends on whoever is creating the party. He trades off some early level efficacy for a mid to late-game punch. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. Daeths • 2 yr. Then Bard until the end. Bardic inspiration isn't as bombastic as some of the support spells. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Your party can benefit a lot from the "battlefield control. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. 3. You do not need to be a bard to have a connection to music. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. #1. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Glyph Aug 29 @ 9:41am. Tasha's Hideous Laughter by Ilse Gort. 5e Bards are much more than entertainers. Going with these two classes provides perfect synergy. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. g. You could also switch Str and Dex for a Dex character. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). There are a few nice builds for Bards: Classic vanilla bard. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. Ill share what I would like to do and would appreciate suggestions for build. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. But not getting your ranged options and more. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Frontline and Damage they. #3. Paladin should cover your saves while hitting hard. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. . Even if your a bard of swords you still want charisma which will be your spellcasting stat. bard is night and day more fun and engaging to play just purely based on the fact that you have to choose between healing or boosting dmg with your meter. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. Having a +4 to dexterity rather than a +1 will mean you save slightly more often in these cases and take a bit less damage (in addition to. If there was a WoW analogue for Lost Ark’s Paladin it probably would be WoW’s Paladin as well. #9. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. They both do the same thing with slightly different focus. 1. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Roleplay like a madperson, stab some things, cast some. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. Also consider: Monk/Paladin/Bard. See more posts like this in r/BG3Builds6 Paladin / X Bard. But a good Bard is just flat out better. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Say 12+ minimum. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Preserve Your Own Light. You end up with the same amount of skills, just fewer choices for the fist two. As a bard you can still get the high level paladin spells with magical secrets. In this case level 8. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. Crusader (Paladin/Ranger) Normally, when you think of options for a Paladin to multiclass with, you may think of using another charisma-based spell caster like Warlock, Sorcerer, or Bard. I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. Shield of Faith. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. I would go for fallen aasimar, if they are in, and if not, then, either half-orc, dragonborn, or even a drow/half drow. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. After that, just go Bard the rest of the way. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. Other than that, whatever you like. 5) with a paladin alt (1480). However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. If there was a way to more bard than paladin yet remain able to defend the party that would be great. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Typically, Paladins stick to a moral code prescribed by the deity they follow. Vengence paladin 8/ Sword bard 4. What you gain by selecting the. In this case level 8. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. 600pp to get 55Hp rings = good way to start. Bardadin - Paladin Bard Build. Bard gives lots of utility, spell slots, and unique attacks. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. You end up with the same amount of skills, just fewer choices for the fist two. paladin is more offence focused, bard is more defence focused. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. 5 on average bonus I think). Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. Hi all, I'm confused with multiclassing especially in this game. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. There isn't much more to say about it than that. Paladin/bard is very viable. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. You might be able to go 5 paladin to get extra attack and then bard. ago. Str 16 + 2, Dex 13, Con 14, Int 10, Wis 11, Cha 17 + 1. But a rogue is a clever con artist as much as they are a sneaky thief, and the bard class skills and abilities open up a world of abilities and subtle tricks that can be used to take what you need. Bards are damn good. In that case since you already have extra attack you'll be better off picking college of lore over swords. Using a multiclass benefit applies to other builds too. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. However the bard that isn't healing outputs better damage buffs. Paladin isn't weaker than Bard nor vice versa. The classes naturally dove tail to no one’s surprise. That's most of the best bard features right there. Other than that, whatever you like. Silverblade1234 • 2 yr. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. Overall feels more baddass to play with skills. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Best Baldur’s Gate 3 Tiefling background. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. you get your Extra Attacks set before you worry about Smites. Whispers bard adds the most paladin of any pally mc bar hexblade. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. Tanky Bard. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. Daeths • 2 yr. Business, Economics, and Finance. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. Feats: magic initiate: wizard and magic initiate: warlock. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. Bard provides a plethora of bonus actions and concentration. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. The natural comparison is to sorcadins, which are a real killer MC. Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. You end up with the same amount of skills, just fewer choices for the fist two. 3. You can play a spell casting bard that does support, damage, or a bit of both. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). The other option is to get up to paladin 7 for the amazing auras. Extra Attack means you have two chances to hit. So, perhaps the enchanter is the choice. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Its best features come at 5-10 rather than 1-5. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. A hexblade 1/ any bard 19 is an excellent battlemage. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. The class. Jack of all trades, expertise, inspiration, and the bard college feature. Daryl Aug 20 @ 10:03pm. ). My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The other alternative is Paladin 6/Bard 4. However, I think the other benefits of Warcaster make it valuable too. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. Common build but you're basically King Arthur. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Bard's usual utility in the party is providing debuffs and hard CC on enemies, less so providing traditional support to the party, which paladins are better at. so basally got killed this way. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Also take Disguise Self and Friends. I went conquest paladin/lore bard. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. (into a party not a dungeon) Paladin is the best class, imo. So there's not much point to an even split between bard and paladin; you're just watering down both classes. Half-elf. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Sounds like you know what you're doing. You get an extra skill. Bards don't buff. Str has better melee weapons, Dex does better at range. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. It's much more obvious when a bard puts down a healing area. Because bards get full spell progression, I'd likely lean towards full bard after L6. Get to Paladin 5 before anything else. Tieflings would suit an Outlander, Hermit, Urchin, or. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. You can play a tanky bard or a ranged bard. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ️. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. • 4 mo. Cleric - excellent AOE damage, plus some utility and high-level healing spells. Nov 5, 2019. CryptoDruid to boring. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. ago. How does it work with a bard? Like I mentioned in my earlier post, I have been away from the game since 2006 so I am admittedly lost. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. . Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. I started playing by rushing into combat but am gradually acting like more of a caster. Both of these colleges benefit greatly from the extra utility offered by these. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Bard all the way. at high. 1. Bards get their magic by echoing ‘the music of creation’. So you have to go to Bard X/Paladin 5. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. The paladin gets better early nonscaling abilities. ago. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. The paladin cleanse is insane and he is constantly applying DPS buffs. Paladins are champions of holy power, heralds of thei. ccjmk Bladelock • 5 yr. It does focus on Healing. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. This is why a lot of people 'water' down bard with stuff like Sharpshooter. Bard is like: You need Heavy Armor Engraving to be taky, you give buffs but need to think when to give them, requires some positioning to give shields. Mountain_Revenue_353 • 2 mo. Add a Comment. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. Level 4: Paladin 1/Bard 3 (College of Lore). Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. Best. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. I do like the idea of Bard with the Noble background though. ago So as fate would have it, a member of my party really wants to play Bard now. zenprime-morpheus DM • 6 yr. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. Exactly. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. For Paladins it's "the strength of their conviction". A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I’ll add another reason. And Bard/Sorcerer fuels smites while also building your out of combat kit. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. If you are going for paladin bard multi class you probably want to go for 2 - 10 or 7 - 5. Runic Tunic Jul 18 @ 11:06am. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. I am thinking about multiclassing into a Bard at some point. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. POV: You're a Vengeance Paladin in the Goblin Camp. If you allow the light to die in your own heart, you can't preserve it in the world. So lets Unearth some. Bard 14/Paladin 6 would better fit that mold. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. But after seeing the party make-up, I think we need more front-line and healing capabilities. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. IUSUZYSANA • 3 min. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Just lovely. Baldur’s Gate 3 College of Swords Bard. Sword bard gives extra attack. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. So there's not much point to an even split between bard and paladin; you're just watering down both classes. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. 3rd level is. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. I would probably go 2 paladin and then the rest bard. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. 3. You end up with the same amount of skills, just fewer choices for the fist two. So a 'Sorcadin' is a better caster and more effective in combat while a 'Palabard' is a bit tougher and has more allround skills. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Please do keep in mind that if you plan your build around what it looks like at level 20, you’re going to spend 100+ sessions of your game waiting to get where you want and ~5 sessions actually playing your character you’ve been dreaming of - assuming you ever. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. Take Charm Person, Phantasmal Force, and Suggestion. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. Bard main (1492. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Tieflings would suit an Outlander, Hermit, Urchin, or. Rogue and paladin are two more classes that might struggle on a roleplaying level. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. In terms of damage or survivability, Paladin is still going to come out on top. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Sure, bards can do a little support because part of their shtick. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. . A stealthy sneaky bard that uses magic or skill to get around the battlefield. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. Lore Bard fits well with the personality concept because of Cutting Words. Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. However, if you level up Bard to level 5, you can get the most from both classes. Full spell progression plus psychic damage on a good number of hits is solid. 10 Cloak Of Billowing. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. While. #3. I’m currently a level 5 Paladin and I think I’m going to go to level 6 for the base paladin aura and then take a few levels in fighter/bard before continuing with paladin. Rogues don't need. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Not that interested in GWM evn though it is rather good. The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. Eladrin: Great ASI array and the misty step's. So I've got a Paladin 5/Bard 4 right now in a current campaign. ago. While Thor himself is the Norse God of Thunder, there is a sort of code he adheres to. Bard all the way. Preserve Your Own Light. Level 2: paladin. Mountain_Revenue_353 • 2 mo. Wizard feels off cause you start as an amnesiac. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. You end up with the same amount of skills, just fewer choices for the fist two. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Right now, you're a quite powerful Paladin with a solid 6 skill proficiencies. The fighter and paladin had succeeded in boarding the ship at this time, and they're faced with 6 goblin crew members. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". r/BaldursGate3. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. Also take Disguise Self and Friends. You might be able to go 5 paladin to get extra attack and then bard. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. SK better than Paladin for soloing with Snare/Fear/FD. Str has better melee weapons, Dex does better at range. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Ohh, I always do this with stats! That makes a lot more sense, thank you. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. Add a Comment. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. You will get Smite early, extra attack will be delayed until 8 tho. (Otherwise go to Bard 2 if you don't want to delay your extra attack. But hey, they seem pretty happy with it, ignorance is bliss I guess. edit: both are great, this is just my 2 cents. 15 temporary hp and 15 damage when we get hit. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. The Ever-Seeing Eye. Best. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Business, Economics, and Finance. Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. Pulling off the role-playing of a paladin with charisma like that is tough sledding. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. He trades off some early level efficacy for a mid to late-game punch. However, dexterity is also a common saving throw for damaging spells. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. Paladin with bard like tendenciesHello, I am currently playing in a 5E game, my first ever using the variant rule for spell points, and I am coincidentally also playing my first paladin past level 2. After that, just go Bard the rest of the way. However the bard that isn't healing outputs better damage buffs. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. I'm considering going Sword Bard til 6 then respecing into this at level 7. Annoyingly. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. Best Baldur’s Gate 3 Tiefling background. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. Bardadin - Paladin Bard Build. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. The problem there is you wouldn't get spirit guardians and fireball until level 11.